It now appears that Wizards of the Coast’s upcoming Players Handbook II will not include the monk class, at some had hoped. A shame - the Third Edition monk had a lot of flaws, but it had style, and if Wizards of the Coast hadn’t shamelessly ignored the class in most of its expansion releases it could have turned out very nicely. I was really looking forward to seeing it in Fourth Edition - the Book of Nine Swords‘ Swordsage class now feels like an early look at the 4E monk and its ki power source, and I loved the Tome of Battle.
The PHB II appears to be focusing on the “primal” power source - the Warden and Sorcerer classes make that clear. (As written, by the way, the Warden will be ridiculously powerful if it’s not subject to a massive overhaul before publication.) This may not be a bad thing. WotC has promised that base classes won’t be presented outside of its Players Handbook series, and so I would love to see them start publishing “themed” Players Handbooks.
Specifically, I dream about an Oriental-themed set of classes, spells, feats, etc.. Just thinking of the 3.5E classes WotC officially released, such a book could contain:
- Monk (controller or striker depending on interpretation)
- Samurai (defender or leader)
- Ninja (striker)
- Wu Jen (controller)
- Shugenja (leader or controller)
Each of these classes, except perhaps the Samurai, could easily use the “ki” power source. The problem, of course, is that base classes require a complete set of powers, paragon paths, epic destinies, and equipment. That’s tough, and it’s tough for players and GMs to come up with homebrew solutions. (The monk’s gotten a lot of love in this regard; I’ll be collecting various homebrew takes on the 4E monk sometime in the near future for everyone to peruse.)
Still, the 4E rules present us with a way around this dilemma: Paragon paths.
If you think about it, with the exception of the monk each of the above classes is a sort of D&D specialist. A ninja is a rogue with a mastery of infiltration techniques. A wu jen is an elementally-focused spellcaster (wizard or, when it comes out, perhaps a sorcerer.) A shugenja is similar, except that she uses divine spellcasting. A samurai is a selfless fighter specializing in particular weapons. This is fertile ground for the mechanics and flavor of paragon paths.
Over the next few weeks, I’ll be developing these paragon paths further, trying to come up with workable versions for use in your games (and mine.) If anyone knows of existing versions of these classes for Fourth Edition, however, I’d love to see them!